On Tuesday the 26th of November, we are organising a (boozy) game night together with study association Versost at Pakhuys! Ready to battle?
At age 6, you probably started playing board games with your parents. Remember Twister or Cluedo? Or just some easy cardgames? We’ve got you covered.
Turning 12, playing board games with your parents was probably not that cool anymore… So, you turned on your PlayStation 2 or Nintendo DS to play some Mario Kart. At a millennial party, this game obviously can’t be missed. Challenge your avid gamer and watch out for that banana!
But then university came along and you definitely did not have enough money for Fifa or GTA, let alone the newest game controller. The solution? Alcoholic games. The beer pong table and ‘never have I ever’ questions are more than ready…
This event is open for everyone who would like to challenge their inner champion!
Date and times: November 26th, 21:00 until the late hours
Open for: everyone
Ticket price: 4 euros
Sign up: email@example.com
Last Boardgame Night was the most succesful Tabletop event so far and because of the popularity we've decided to organise another one on the 21st of November. It will be an open event just like last time, so bring your friends with you to enjoy a fun night with games like Werewolves, Exploding Kittens or Cards against Humanity. We also encourage you to bring your favorite games so you can enjoy it with the loveliest geeks of Tilburg.
See you there!
Place : Reitse Toren
Rooms : TBD
Time : 19:00 till 22:15
Link is teaming up with Academic Forum to enlighten Tilburg on art in video games!
Come join us in GZ 106 for interesting talks and to play some games.
'Who’s Afraid of Art?' is a program series during which the psychological side of art is being highlighted. This edition will be about gaming and our perceptual experience. With workshops, and of course we'll also be playing some video games! (language: English)
𝗦𝗮𝗰𝗿𝗲𝗱 𝗚𝗲𝗼𝗺𝗲𝘁𝗿𝘆: 𝗢𝗽𝘁𝗶𝗰𝗮𝗹 𝗜𝗹𝗹𝘂𝘀𝗶𝗼𝗻𝘀 𝘄𝗶𝘁𝗵𝗶𝗻 𝗩𝗶𝗱𝗲𝗼𝗴𝗮𝗺𝗲𝘀
𝘕. 𝘞𝘪𝘭𝘥𝘮𝘢𝘯 (𝘛𝘪𝘓𝘗𝘚, 𝘛𝘪𝘭𝘣𝘶𝘳𝘨)
The visual arts have a rich history of visual deception. The use of vanishing points and skewed proportions allow two-dimensional paintings to suggest an illusory depth, and green screens/manipulated film speeds play with our sense of space and time. The master of (visually) illusive media is video games. As well as incorporating the same tricks as movies and paintings, video games are capable of entirely unique forms of visual deception. This deception not only makes their worlds feel more real, but also highlight a level of ingenuity that rarely receives the praise it deserves. In this talk, Nathan Wildman will explore various forms of visual deception and optical illusions that occur within video games, especially cases of forced perspective and ‘impossible’ geometry.
𝗗𝗲𝘀𝗶𝗴𝗻𝗶𝗻𝗴 𝗕𝗿𝗼𝗸𝗲𝗻 𝗪𝗮𝗹𝗹𝘀 / 𝗕𝗿𝗲𝗮𝗸𝗶𝗻𝗴 𝗗𝗲𝘀𝗶𝗴𝗻𝗲𝗱 𝗪𝗮𝗹𝗹𝘀: 𝗙𝗼𝘂𝗿𝘁𝗵 𝗪𝗮𝗹𝗹 𝗕𝗿𝗲𝗮𝗸𝘀 𝗶𝗻 𝗩𝗶𝗱𝗲𝗼𝗴𝗮𝗺𝗲𝘀
𝘕𝘦𝘭𝘦 𝘷𝘢𝘯 𝘥𝘦 𝘔𝘰𝘴𝘴𝘦𝘭𝘢𝘦𝘳 (𝘜𝘯𝘪𝘷𝘦𝘳𝘴𝘪𝘵𝘺 𝘰𝘧 𝘈𝘯𝘵𝘸𝘦𝘳𝘱)
In literature, theatre, and film, the breaking of the fourth wall is defined as a practice in which the invisible, imagined wall separating the fictional events and characters from the audience is broken down. As a result, interactions can take place between fictional characters and the fiction appreciators, and these appreciators become involved in the fictional story themselves. In this talk, Nele van de Mosselaer will discuss fourth wall breaks with specific reference to video games.